Deathbloom is an indie game I launched in 2019 for PC.
As a lifelong fan of the horror genre I set out to write, design, and code my own game inspired by the classic survival-horror titles I grew up with. The story begins with a secret from the protagonists childhood leading him to his estranged grandfathers estate in Massachusetts. The manor and surrounding properties sprawl into a maze of corridors, bedrooms, foyers, libraries, studies, galleries, gardens, and more. Filled with puzzles, traps, and hidden passageways that explore the secrets of the property and its deadly occupants.
Deathbloom has been played in over 40 countries and is available for purchase on Steam.